They can not be crushed in normal circumstances.
#Command and conquer 3 kanes wrath r12 free#
Returns the Shadow Team back to solid ground.Ĭost: free | Cooldown: 1:00 | Prerequisites: noneĭeploys a beacon at the selected location, allowing Specters to fire in the surrounding area from any location, even from the opposite side of the map.Ĭost: $1200 | Squad size: 3 | Prerequisites: Secret ShrineĪ crusader of the Brotherhood, with little humanity left in their heavily modified bodies, these white-plated cyborgs fire penetrating particle beams at armoured targets. Plants an explosive charge to an enemy building.Ĭost: free | Cooldown: instant | Prerequisites: none They are stealthed both on ground and in air, and are only uncovered when firing or by a detector unit/structure. Once behind enemy lines, they can plant explosives on structures. These infantry units can use their collapsible glider packs to circumvent defences and expose weaknesses in the enemy’s front. Their suits are still ill-equipped to protect them from direct Tiberium exposure.Ĭost: $800 | Squad size: 4 | Prerequisites: Secret Shrine Tiberium Troopers are armed with liquid Tiberium throwers that that can clear out garrisoned structures, intoxicate entire infantry platoons, and slow down non-walker vehicles by 50%. Nod’s ongoing experiments with liquid Tiberium have finally begun to bear fruit in the form of portable, battlefield-ready weaponry. Note: Due to an error in coding, Black Hand and Marked of Kane Fanatics are not immune to their own weapon when attacking, meaning fewer of them will die by blowing themselves up, hence dealing less damage.Ĭost: $900 | Squad size: 6 | Prerequisites: Operations Center Fanatics are impossible to suppress and must be eliminated before reaching their target. Nod Fanatics are equipped with volatile explosive devices that detonate when in close proximity to enemy forces. If placed on a garrisonable structure, any infantry unit that tries to enter it will be killed.ĭoubles the speed of Saboteurs, Enlightened, and Tiberium Troopers.Ĭost: $700 | Squad size: 5 | Prerequisites: Operations Center The trap detonates as soon as an enemy tries to capture the object that it is attached to. Plants a booby trap on to a structure, walker husk, or bridge hut. Note that with each of these actions, the Saboteur is lost. They can be used to capture civilian structures and repair destroyed bridges or to repair friendly structures. Tactical use of Saboteurs is considered an art among many commanders.
Saboteurs are the only units able to capture enemy structures, and now they can take over downed large mechs including the Juggernaut, the Avatar, the Annihilator Tripod, and their variants. Slow and unarmed, the Saboteur is nonetheless important in his own right.
Renders Militant Rocket Squads and Fanatics immune to Tiberium, also giving them a 25% speed boost and 10% hit point increase.Ĭost: $500 | Squad size: 1 | Prerequisites: none
#Command and conquer 3 kanes wrath r12 upgrade#
This upgrade does not appear in the upgrade list of the Awakened.Ĭost: $400 | Squad size: 2 | Prerequisites: noneĪlthough armed with rocket launchers capable of destroying aircraft and armoured vehicles, Rocket Militants are still slow and vulnerable on the battlefield.Ĭost: $1000 | Researched at: Secret Shrine Note: Due to an apparent error in coding, Awakened benefit from the Black Hand’s Charged Particle Beams instead of Marked of Kane’s Supercharged Particle Beams. Increases the attack damage of Confessor Cabals, Awakened, and Shredder Turrets by changing their weapons to particle beam cannons. Note: Due to an error in coding, this ability may refuse to work in random instances.Ĭost: $1000 | Researched at: Black Hand Tech Lab Once the unit exits the transport, the Carryall will leave the battlefield.Ĭost: free | Cooldown: 0:30 | Prerequisites: noneĭisables all ground vehicles in the target area for 5 seconds. However, unlike their predecessors from the Second Tiberium War, they are seemingly not Tiberium-infused, and are vulnerable to Tiberium exposure.Ĭost: $200 | Cooldown: 2:00 | Prerequisites: Air TowerĬalls a Carryall in order to transport this unit anywhere on the battlefield by air. However, their vehicle arsenal is missing a Flame Tank equivalent, and their main battle tank does not have an upgrade for its attack damage.Ĭost: $500 | Squad size: 3 | Prerequisites: noneĮquipped with arm-mounted machine guns and a high-impact EMP emitter, these emotionless cybernetic warriors strike absolute fear in their enemies. Their infantry is cybernetically altered and armed with EMP weaponry from the start, and they make use of liquid Tiberium weaponry instead of regular flames. The Marked of Kane are, in a way, the successors of CABAL’s army.